Miners are characters
They walk, dig, carry, and doze off when the box is full. Six rarities from Common to Unreal, eight traits — a Surface Hand digs faster on floors 1–15, a Lone Wolf works best alone — plus seniority and merging.
Free idle mining game · in your browser · on Solana
Run a pixel-art mine: open floors, forge picks, haul ore up the shaft and sell it for COIN — then swap COIN for $MINE. Your crew keeps digging while you're away. Nothing to install.
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Verify on Solscan
This is the only official $MINE address on Solana. Check it character by character before you trust any other source. We never DM an address.
How to play
Your mine entrance is buried. Tap the sign, Floor 1 opens and your miners take their places. Every floor after it is richer than the last.
The Forge makes your first Wooden Pickaxe. Ten tiers wait behind it, up to Void — all forged with COIN, none sold for money.
Miners fill a box on every floor. Tap it and the elevator hauls the ore up the shaft to your warehouse. A full box stops digging — bigger boxes bank more while you're away.
The market stall buys what you dug, or list it for other players. Selling ore is the only place COIN comes from — no quest, crate or bonus prints it.
Spend COIN on floors, miner levels, box and elevator upgrades. Every upgrade adds to your Mine Power, and power multiplies how fast every floor digs.
When you like, trade COIN for $MINE on the in-game reserve at a fixed rate: 100 COIN = 1 $MINE, and 1 $MINE = 100 COIN back, no fee. What you earn by swapping is yours to withdraw once withdrawals open — deposited $MINE never is.

It's idle, honestly. Close the tab and the crew keeps digging until the boxes are full. Nobody earns anything for doing nothing, though: the player who opens floors, upgrades them and empties boxes digs more.
What comes out of the ground
Value climbs with depth. Coal near the surface, Void Crystal at the bottom of the shaft.
Coal
Copper
Iron
Silver
Gold Ore
Emerald
Ruby
Diamond
Mithril
Void CrystalWhat you build
Things that exist in the game today — not a roadmap.
Held back for the next wave, and marked Coming soon inside the game rather than hidden: the crew roster, the season pass, cosmetics and expeditions.
They walk, dig, carry, and doze off when the box is full. Six rarities from Common to Unreal, eight traits — a Surface Hand digs faster on floors 1–15, a Lone Wolf works best alone — plus seniority and merging.
Wooden to Void. Power, luck, depth limit and durability — forged and repaired at the Forge with COIN. Pickaxes wear out and break; a permanent pickaxe is never sold for real money.
The elevator carries a capacity per trip and speeds up with each of its 25 levels; the warehouse caps what you can hold; the market turns ore into COIN. Depth is your progress — and it can't be bought.
One rule: dig = floor speed × power × (1 + bonuses). Deposit rank, invite rank and Prestige add up, then multiply your whole mine. One page in the game shows every multiplier and how to grow it.
A friend who joins with your code starts with a bundle of ore; you earn bundles as they hit milestones, and a share of what they sell — paid in ore, forever. Rewards are ore, never tokens.
Bronze to Core, ranked by permanent Mine Power. A rank is a rank — it pays nothing. Quests and events run alongside it, daily and weekly.
The Arcade
Classics in mining clothes. A win gives your crew temporary Mine Power for the day, rations and drops — with a daily cap and a growing cooldown, so a bot gains nothing.
The rule the whole economy is built on
Money buys time, comfort, identity and chance. Never power.
The token, honestly
$MINE is never minted per tap, per quest or per win. 100% of the daily emission flows into one swap reserve, and players trade against it at a fixed rate: 100 COIN = 1 $MINE, both ways, with no fee. When a day's demand empties the reserve, the desk waits for tomorrow's emission — the price never moves.
Only $MINE earned by swapping can be withdrawn. $MINE deposited into the game treasury raises your dig bonus — Prospector to Legend — and is spent in-game; it cannot be withdrawn. Withdrawals need a human approval and a solvency check. There is no automated payout button, on purpose.
Solana SPL token (Token-2022), 6 decimals, fixed supply of 1,000,000,000. Both authorities are renounced: the mint authority is gone, so no one can ever create another $MINE, and the freeze authority is gone, so no one — including us — can freeze your tokens. It launched on pump.fun as a fair launch: the supply went onto the bonding curve, and everyone buys from the same curve at the same price. Check all of it yourself with the Verify link at the top of this page.
Miner Boss is a game, not a financial product. Nothing here is investment advice. Balance may change and test resets can happen before launch.
Under the hood
Every balance change is computed on the server, never in your browser. The client draws the mine; it decides nothing about money.
Signing in with Phantom, Solflare or Backpack signs a plain message the server writes. No gas, and nothing can move. We never ask for a seed phrase or private key.
Hundreds of automated server tests, a deterministic economy derivation and regression counters that run on every change. Sales, swaps and withdrawals keep a ledger.
The demo needs nothing and starts you deep: an account already played in, with every screen open. When there is something worth keeping, sign in with an email or a wallet and your own mine lives on the server — it survives a cleared cache and a new phone.
Questions
Yes. The full game is free to play. What the store sells is time, comfort, identity and closed-loop chance — none of it is a condition of progress, and none of it is permanent power.
Not to start. Play demo hands you a mine that has been played for weeks — forty-six floors, a full warehouse and a sandbox wallet — and every screen a signed-in player has is open. It is kept in this browser, and none of its $MINE is real. To keep your mine on the server, sign in with an email address or a Solana wallet; a wallet is only required to withdraw $MINE, because a withdrawal needs an address to pay to.
A text message, shown in plain words by your wallet. It proves you own the address and nothing else: it can't move funds, it costs no gas. This page never asks for a seed phrase, a private key or a transaction signature.
No. Your miners dig pixel ore in a game; no hardware mines anything. The only link to a blockchain is your identity (a Solana address, if you use one) and, later, $MINE payouts verified on-chain.
Yes, in the ordinary way: purchases are open and paid in SOL, and money you spend is spending, not an investment — it doesn't come back, and nothing from a paid crate can be sold or withdrawn. $MINE deposits are open too and buy a dig bonus; deposited $MINE spends inside the game and does not leave it. Withdrawals are still switched off on the server, so nothing can leave the game today. When they open, the only thing that will ever leave is $MINE earned by swapping the COIN you dug.
Phantom, Solflare and Backpack in a desktop browser or in the wallet's own in-app browser on a phone. Email sign-in works everywhere.
This is an early-access build. Balance and the economy can change, and there may be resets during testing. We say it now so it is never a surprise later; changes are announced 48 hours ahead.
Your first floor takes two minutes. No install, no sign-up — and your miners never stop when you do.
Your mine lives on the server: it survives a cleared cache and a new phone, and it can trade on the market. Pick a door.
Your wallet signs a message the server writes — not a transaction. No gas. Nothing can move.
No password. The code is good for ten minutes.
Just want to look around? Play the demo — a mine already dug, nothing to sign.